﻿using System;

namespace Terraria.ID
{
	// Token: 0x0200037C RID: 892
	public class TileID
	{
		// Token: 0x040039A4 RID: 14756
		public const ushort Dirt = 0;

		// Token: 0x040039A5 RID: 14757
		public const ushort Stone = 1;

		// Token: 0x040039A6 RID: 14758
		public const ushort Grass = 2;

		// Token: 0x040039A7 RID: 14759
		public const ushort Plants = 3;

		// Token: 0x040039A8 RID: 14760
		public const ushort Torches = 4;

		// Token: 0x040039A9 RID: 14761
		public const ushort Trees = 5;

		// Token: 0x040039AA RID: 14762
		public const ushort Iron = 6;

		// Token: 0x040039AB RID: 14763
		public const ushort Copper = 7;

		// Token: 0x040039AC RID: 14764
		public const ushort Gold = 8;

		// Token: 0x040039AD RID: 14765
		public const ushort Silver = 9;

		// Token: 0x040039AE RID: 14766
		public const ushort ClosedDoor = 10;

		// Token: 0x040039AF RID: 14767
		public const ushort OpenDoor = 11;

		// Token: 0x040039B0 RID: 14768
		public const ushort Heart = 12;

		// Token: 0x040039B1 RID: 14769
		public const ushort Bottles = 13;

		// Token: 0x040039B2 RID: 14770
		public const ushort Tables = 14;

		// Token: 0x040039B3 RID: 14771
		public const ushort Chairs = 15;

		// Token: 0x040039B4 RID: 14772
		public const ushort Anvils = 16;

		// Token: 0x040039B5 RID: 14773
		public const ushort Furnaces = 17;

		// Token: 0x040039B6 RID: 14774
		public const ushort WorkBenches = 18;

		// Token: 0x040039B7 RID: 14775
		public const ushort Platforms = 19;

		// Token: 0x040039B8 RID: 14776
		public const ushort Saplings = 20;

		// Token: 0x040039B9 RID: 14777
		public const ushort Containers = 21;

		// Token: 0x040039BA RID: 14778
		public const ushort Demonite = 22;

		// Token: 0x040039BB RID: 14779
		public const ushort CorruptGrass = 23;

		// Token: 0x040039BC RID: 14780
		public const ushort CorruptPlants = 24;

		// Token: 0x040039BD RID: 14781
		public const ushort Ebonstone = 25;

		// Token: 0x040039BE RID: 14782
		public const ushort DemonAltar = 26;

		// Token: 0x040039BF RID: 14783
		public const ushort Sunflower = 27;

		// Token: 0x040039C0 RID: 14784
		public const ushort Pots = 28;

		// Token: 0x040039C1 RID: 14785
		public const ushort PiggyBank = 29;

		// Token: 0x040039C2 RID: 14786
		public const ushort WoodBlock = 30;

		// Token: 0x040039C3 RID: 14787
		public const ushort ShadowOrbs = 31;

		// Token: 0x040039C4 RID: 14788
		public const ushort CorruptThorns = 32;

		// Token: 0x040039C5 RID: 14789
		public const ushort Candles = 33;

		// Token: 0x040039C6 RID: 14790
		public const ushort Chandeliers = 34;

		// Token: 0x040039C7 RID: 14791
		public const ushort Jackolanterns = 35;

		// Token: 0x040039C8 RID: 14792
		public const ushort Presents = 36;

		// Token: 0x040039C9 RID: 14793
		public const ushort Meteorite = 37;

		// Token: 0x040039CA RID: 14794
		public const ushort GrayBrick = 38;

		// Token: 0x040039CB RID: 14795
		public const ushort RedBrick = 39;

		// Token: 0x040039CC RID: 14796
		public const ushort ClayBlock = 40;

		// Token: 0x040039CD RID: 14797
		public const ushort BlueDungeonBrick = 41;

		// Token: 0x040039CE RID: 14798
		public const ushort HangingLanterns = 42;

		// Token: 0x040039CF RID: 14799
		public const ushort GreenDungeonBrick = 43;

		// Token: 0x040039D0 RID: 14800
		public const ushort PinkDungeonBrick = 44;

		// Token: 0x040039D1 RID: 14801
		public const ushort GoldBrick = 45;

		// Token: 0x040039D2 RID: 14802
		public const ushort SilverBrick = 46;

		// Token: 0x040039D3 RID: 14803
		public const ushort CopperBrick = 47;

		// Token: 0x040039D4 RID: 14804
		public const ushort Spikes = 48;

		// Token: 0x040039D5 RID: 14805
		public const ushort WaterCandle = 49;

		// Token: 0x040039D6 RID: 14806
		public const ushort Books = 50;

		// Token: 0x040039D7 RID: 14807
		public const ushort Cobweb = 51;

		// Token: 0x040039D8 RID: 14808
		public const ushort Vines = 52;

		// Token: 0x040039D9 RID: 14809
		public const ushort Sand = 53;

		// Token: 0x040039DA RID: 14810
		public const ushort Glass = 54;

		// Token: 0x040039DB RID: 14811
		public const ushort Signs = 55;

		// Token: 0x040039DC RID: 14812
		public const ushort Obsidian = 56;

		// Token: 0x040039DD RID: 14813
		public const ushort Ash = 57;

		// Token: 0x040039DE RID: 14814
		public const ushort Hellstone = 58;

		// Token: 0x040039DF RID: 14815
		public const ushort Mud = 59;

		// Token: 0x040039E0 RID: 14816
		public const ushort JungleGrass = 60;

		// Token: 0x040039E1 RID: 14817
		public const ushort JunglePlants = 61;

		// Token: 0x040039E2 RID: 14818
		public const ushort JungleVines = 62;

		// Token: 0x040039E3 RID: 14819
		public const ushort Sapphire = 63;

		// Token: 0x040039E4 RID: 14820
		public const ushort Ruby = 64;

		// Token: 0x040039E5 RID: 14821
		public const ushort Emerald = 65;

		// Token: 0x040039E6 RID: 14822
		public const ushort Topaz = 66;

		// Token: 0x040039E7 RID: 14823
		public const ushort Amethyst = 67;

		// Token: 0x040039E8 RID: 14824
		public const ushort Diamond = 68;

		// Token: 0x040039E9 RID: 14825
		public const ushort JungleThorns = 69;

		// Token: 0x040039EA RID: 14826
		public const ushort MushroomGrass = 70;

		// Token: 0x040039EB RID: 14827
		public const ushort MushroomPlants = 71;

		// Token: 0x040039EC RID: 14828
		public const ushort MushroomTrees = 72;

		// Token: 0x040039ED RID: 14829
		public const ushort Plants2 = 73;

		// Token: 0x040039EE RID: 14830
		public const ushort JunglePlants2 = 74;

		// Token: 0x040039EF RID: 14831
		public const ushort ObsidianBrick = 75;

		// Token: 0x040039F0 RID: 14832
		public const ushort HellstoneBrick = 76;

		// Token: 0x040039F1 RID: 14833
		public const ushort Hellforge = 77;

		// Token: 0x040039F2 RID: 14834
		public const ushort ClayPot = 78;

		// Token: 0x040039F3 RID: 14835
		public const ushort Beds = 79;

		// Token: 0x040039F4 RID: 14836
		public const ushort Cactus = 80;

		// Token: 0x040039F5 RID: 14837
		public const ushort Coral = 81;

		// Token: 0x040039F6 RID: 14838
		public const ushort ImmatureHerbs = 82;

		// Token: 0x040039F7 RID: 14839
		public const ushort MatureHerbs = 83;

		// Token: 0x040039F8 RID: 14840
		public const ushort BloomingHerbs = 84;

		// Token: 0x040039F9 RID: 14841
		public const ushort Tombstones = 85;

		// Token: 0x040039FA RID: 14842
		public const ushort Loom = 86;

		// Token: 0x040039FB RID: 14843
		public const ushort Pianos = 87;

		// Token: 0x040039FC RID: 14844
		public const ushort Dressers = 88;

		// Token: 0x040039FD RID: 14845
		public const ushort Benches = 89;

		// Token: 0x040039FE RID: 14846
		public const ushort Bathtubs = 90;

		// Token: 0x040039FF RID: 14847
		public const ushort Banners = 91;

		// Token: 0x04003A00 RID: 14848
		public const ushort Lampposts = 92;

		// Token: 0x04003A01 RID: 14849
		public const ushort Lamps = 93;

		// Token: 0x04003A02 RID: 14850
		public const ushort Kegs = 94;

		// Token: 0x04003A03 RID: 14851
		public const ushort ChineseLanterns = 95;

		// Token: 0x04003A04 RID: 14852
		public const ushort CookingPots = 96;

		// Token: 0x04003A05 RID: 14853
		public const ushort Safes = 97;

		// Token: 0x04003A06 RID: 14854
		public const ushort SkullLanterns = 98;

		// Token: 0x04003A07 RID: 14855
		public const ushort TrashCan = 99;

		// Token: 0x04003A08 RID: 14856
		public const ushort Candelabras = 100;

		// Token: 0x04003A09 RID: 14857
		public const ushort Bookcases = 101;

		// Token: 0x04003A0A RID: 14858
		public const ushort Thrones = 102;

		// Token: 0x04003A0B RID: 14859
		public const ushort Bowls = 103;

		// Token: 0x04003A0C RID: 14860
		public const ushort GrandfatherClocks = 104;

		// Token: 0x04003A0D RID: 14861
		public const ushort Statues = 105;

		// Token: 0x04003A0E RID: 14862
		public const ushort Sawmill = 106;

		// Token: 0x04003A0F RID: 14863
		public const ushort Cobalt = 107;

		// Token: 0x04003A10 RID: 14864
		public const ushort Mythril = 108;

		// Token: 0x04003A11 RID: 14865
		public const ushort HallowedGrass = 109;

		// Token: 0x04003A12 RID: 14866
		public const ushort HallowedPlants = 110;

		// Token: 0x04003A13 RID: 14867
		public const ushort Adamantite = 111;

		// Token: 0x04003A14 RID: 14868
		public const ushort Ebonsand = 112;

		// Token: 0x04003A15 RID: 14869
		public const ushort HallowedPlants2 = 113;

		// Token: 0x04003A16 RID: 14870
		public const ushort TinkerersWorkbench = 114;

		// Token: 0x04003A17 RID: 14871
		public const ushort HallowedVines = 115;

		// Token: 0x04003A18 RID: 14872
		public const ushort Pearlsand = 116;

		// Token: 0x04003A19 RID: 14873
		public const ushort Pearlstone = 117;

		// Token: 0x04003A1A RID: 14874
		public const ushort PearlstoneBrick = 118;

		// Token: 0x04003A1B RID: 14875
		public const ushort IridescentBrick = 119;

		// Token: 0x04003A1C RID: 14876
		public const ushort Mudstone = 120;

		// Token: 0x04003A1D RID: 14877
		public const ushort CobaltBrick = 121;

		// Token: 0x04003A1E RID: 14878
		public const ushort MythrilBrick = 122;

		// Token: 0x04003A1F RID: 14879
		public const ushort Silt = 123;

		// Token: 0x04003A20 RID: 14880
		public const ushort WoodenBeam = 124;

		// Token: 0x04003A21 RID: 14881
		public const ushort CrystalBall = 125;

		// Token: 0x04003A22 RID: 14882
		public const ushort DiscoBall = 126;

		// Token: 0x04003A23 RID: 14883
		public const ushort MagicalIceBlock = 127;

		// Token: 0x04003A24 RID: 14884
		public const ushort Mannequin = 128;

		// Token: 0x04003A25 RID: 14885
		public const ushort Crystals = 129;

		// Token: 0x04003A26 RID: 14886
		public const ushort ActiveStoneBlock = 130;

		// Token: 0x04003A27 RID: 14887
		public const ushort InactiveStoneBlock = 131;

		// Token: 0x04003A28 RID: 14888
		public const ushort Lever = 132;

		// Token: 0x04003A29 RID: 14889
		public const ushort AdamantiteForge = 133;

		// Token: 0x04003A2A RID: 14890
		public const ushort MythrilAnvil = 134;

		// Token: 0x04003A2B RID: 14891
		public const ushort PressurePlates = 135;

		// Token: 0x04003A2C RID: 14892
		public const ushort Switches = 136;

		// Token: 0x04003A2D RID: 14893
		public const ushort Traps = 137;

		// Token: 0x04003A2E RID: 14894
		public const ushort Boulder = 138;

		// Token: 0x04003A2F RID: 14895
		public const ushort MusicBoxes = 139;

		// Token: 0x04003A30 RID: 14896
		public const ushort DemoniteBrick = 140;

		// Token: 0x04003A31 RID: 14897
		public const ushort Explosives = 141;

		// Token: 0x04003A32 RID: 14898
		public const ushort InletPump = 142;

		// Token: 0x04003A33 RID: 14899
		public const ushort OutletPump = 143;

		// Token: 0x04003A34 RID: 14900
		public const ushort Timers = 144;

		// Token: 0x04003A35 RID: 14901
		public const ushort CandyCaneBlock = 145;

		// Token: 0x04003A36 RID: 14902
		public const ushort GreenCandyCaneBlock = 146;

		// Token: 0x04003A37 RID: 14903
		public const ushort SnowBlock = 147;

		// Token: 0x04003A38 RID: 14904
		public const ushort SnowBrick = 148;

		// Token: 0x04003A39 RID: 14905
		public const ushort HolidayLights = 149;

		// Token: 0x04003A3A RID: 14906
		public const ushort AdamantiteBeam = 150;

		// Token: 0x04003A3B RID: 14907
		public const ushort SandstoneBrick = 151;

		// Token: 0x04003A3C RID: 14908
		public const ushort EbonstoneBrick = 152;

		// Token: 0x04003A3D RID: 14909
		public const ushort RedStucco = 153;

		// Token: 0x04003A3E RID: 14910
		public const ushort YellowStucco = 154;

		// Token: 0x04003A3F RID: 14911
		public const ushort GreenStucco = 155;

		// Token: 0x04003A40 RID: 14912
		public const ushort GrayStucco = 156;

		// Token: 0x04003A41 RID: 14913
		public const ushort Ebonwood = 157;

		// Token: 0x04003A42 RID: 14914
		public const ushort RichMahogany = 158;

		// Token: 0x04003A43 RID: 14915
		public const ushort Pearlwood = 159;

		// Token: 0x04003A44 RID: 14916
		public const ushort RainbowBrick = 160;

		// Token: 0x04003A45 RID: 14917
		public const ushort IceBlock = 161;

		// Token: 0x04003A46 RID: 14918
		public const ushort BreakableIce = 162;

		// Token: 0x04003A47 RID: 14919
		public const ushort CorruptIce = 163;

		// Token: 0x04003A48 RID: 14920
		public const ushort HallowedIce = 164;

		// Token: 0x04003A49 RID: 14921
		public const ushort Stalactite = 165;

		// Token: 0x04003A4A RID: 14922
		public const ushort Tin = 166;

		// Token: 0x04003A4B RID: 14923
		public const ushort Lead = 167;

		// Token: 0x04003A4C RID: 14924
		public const ushort Tungsten = 168;

		// Token: 0x04003A4D RID: 14925
		public const ushort Platinum = 169;

		// Token: 0x04003A4E RID: 14926
		public const ushort PineTree = 170;

		// Token: 0x04003A4F RID: 14927
		public const ushort ChristmasTree = 171;

		// Token: 0x04003A50 RID: 14928
		public const ushort Sinks = 172;

		// Token: 0x04003A51 RID: 14929
		public const ushort PlatinumCandelabra = 173;

		// Token: 0x04003A52 RID: 14930
		public const ushort PlatinumCandle = 174;

		// Token: 0x04003A53 RID: 14931
		public const ushort TinBrick = 175;

		// Token: 0x04003A54 RID: 14932
		public const ushort TungstenBrick = 176;

		// Token: 0x04003A55 RID: 14933
		public const ushort PlatinumBrick = 177;

		// Token: 0x04003A56 RID: 14934
		public const ushort ExposedGems = 178;

		// Token: 0x04003A57 RID: 14935
		public const ushort GreenMoss = 179;

		// Token: 0x04003A58 RID: 14936
		public const ushort BrownMoss = 180;

		// Token: 0x04003A59 RID: 14937
		public const ushort RedMoss = 181;

		// Token: 0x04003A5A RID: 14938
		public const ushort BlueMoss = 182;

		// Token: 0x04003A5B RID: 14939
		public const ushort PurpleMoss = 183;

		// Token: 0x04003A5C RID: 14940
		public const ushort LongMoss = 184;

		// Token: 0x04003A5D RID: 14941
		public const ushort SmallPiles = 185;

		// Token: 0x04003A5E RID: 14942
		public const ushort LargePiles = 186;

		// Token: 0x04003A5F RID: 14943
		public const ushort LargePiles2 = 187;

		// Token: 0x04003A60 RID: 14944
		public const ushort CactusBlock = 188;

		// Token: 0x04003A61 RID: 14945
		public const ushort Cloud = 189;

		// Token: 0x04003A62 RID: 14946
		public const ushort MushroomBlock = 190;

		// Token: 0x04003A63 RID: 14947
		public const ushort LivingWood = 191;

		// Token: 0x04003A64 RID: 14948
		public const ushort LeafBlock = 192;

		// Token: 0x04003A65 RID: 14949
		public const ushort SlimeBlock = 193;

		// Token: 0x04003A66 RID: 14950
		public const ushort BoneBlock = 194;

		// Token: 0x04003A67 RID: 14951
		public const ushort FleshBlock = 195;

		// Token: 0x04003A68 RID: 14952
		public const ushort RainCloud = 196;

		// Token: 0x04003A69 RID: 14953
		public const ushort FrozenSlimeBlock = 197;

		// Token: 0x04003A6A RID: 14954
		public const ushort Asphalt = 198;

		// Token: 0x04003A6B RID: 14955
		public const ushort FleshGrass = 199;

		// Token: 0x04003A6C RID: 14956
		public const ushort FleshIce = 200;

		// Token: 0x04003A6D RID: 14957
		public const ushort FleshWeeds = 201;

		// Token: 0x04003A6E RID: 14958
		public const ushort Sunplate = 202;

		// Token: 0x04003A6F RID: 14959
		public const ushort Crimstone = 203;

		// Token: 0x04003A70 RID: 14960
		public const ushort Crimtane = 204;

		// Token: 0x04003A71 RID: 14961
		public const ushort CrimsonVines = 205;

		// Token: 0x04003A72 RID: 14962
		public const ushort IceBrick = 206;

		// Token: 0x04003A73 RID: 14963
		public const ushort WaterFountain = 207;

		// Token: 0x04003A74 RID: 14964
		public const ushort Shadewood = 208;

		// Token: 0x04003A75 RID: 14965
		public const ushort Cannon = 209;

		// Token: 0x04003A76 RID: 14966
		public const ushort LandMine = 210;

		// Token: 0x04003A77 RID: 14967
		public const ushort Chlorophyte = 211;

		// Token: 0x04003A78 RID: 14968
		public const ushort SnowballLauncher = 212;

		// Token: 0x04003A79 RID: 14969
		public const ushort Rope = 213;

		// Token: 0x04003A7A RID: 14970
		public const ushort Chain = 214;

		// Token: 0x04003A7B RID: 14971
		public const ushort Campfire = 215;

		// Token: 0x04003A7C RID: 14972
		public const ushort Firework = 216;

		// Token: 0x04003A7D RID: 14973
		public const ushort Blendomatic = 217;

		// Token: 0x04003A7E RID: 14974
		public const ushort MeatGrinder = 218;

		// Token: 0x04003A7F RID: 14975
		public const ushort Extractinator = 219;

		// Token: 0x04003A80 RID: 14976
		public const ushort Solidifier = 220;

		// Token: 0x04003A81 RID: 14977
		public const ushort Palladium = 221;

		// Token: 0x04003A82 RID: 14978
		public const ushort Orichalcum = 222;

		// Token: 0x04003A83 RID: 14979
		public const ushort Titanium = 223;

		// Token: 0x04003A84 RID: 14980
		public const ushort Slush = 224;

		// Token: 0x04003A85 RID: 14981
		public const ushort Hive = 225;

		// Token: 0x04003A86 RID: 14982
		public const ushort LihzahrdBrick = 226;

		// Token: 0x04003A87 RID: 14983
		public const ushort DyePlants = 227;

		// Token: 0x04003A88 RID: 14984
		public const ushort DyeVat = 228;

		// Token: 0x04003A89 RID: 14985
		public const ushort HoneyBlock = 229;

		// Token: 0x04003A8A RID: 14986
		public const ushort CrispyHoneyBlock = 230;

		// Token: 0x04003A8B RID: 14987
		public const ushort Larva = 231;

		// Token: 0x04003A8C RID: 14988
		public const ushort WoodenSpikes = 232;

		// Token: 0x04003A8D RID: 14989
		public const ushort PlantDetritus = 233;

		// Token: 0x04003A8E RID: 14990
		public const ushort Crimsand = 234;

		// Token: 0x04003A8F RID: 14991
		public const ushort Teleporter = 235;

		// Token: 0x04003A90 RID: 14992
		public const ushort LifeFruit = 236;

		// Token: 0x04003A91 RID: 14993
		public const ushort LihzahrdAltar = 237;

		// Token: 0x04003A92 RID: 14994
		public const ushort PlanteraBulb = 238;

		// Token: 0x04003A93 RID: 14995
		public const ushort MetalBars = 239;

		// Token: 0x04003A94 RID: 14996
		public const ushort Painting3X3 = 240;

		// Token: 0x04003A95 RID: 14997
		public const ushort Painting4X3 = 241;

		// Token: 0x04003A96 RID: 14998
		public const ushort Painting6X4 = 242;

		// Token: 0x04003A97 RID: 14999
		public const ushort ImbuingStation = 243;

		// Token: 0x04003A98 RID: 15000
		public const ushort BubbleMachine = 244;

		// Token: 0x04003A99 RID: 15001
		public const ushort Painting2X3 = 245;

		// Token: 0x04003A9A RID: 15002
		public const ushort Painting3X2 = 246;

		// Token: 0x04003A9B RID: 15003
		public const ushort Autohammer = 247;

		// Token: 0x04003A9C RID: 15004
		public const ushort PalladiumColumn = 248;

		// Token: 0x04003A9D RID: 15005
		public const ushort BubblegumBlock = 249;

		// Token: 0x04003A9E RID: 15006
		public const ushort Titanstone = 250;

		// Token: 0x04003A9F RID: 15007
		public const ushort PumpkinBlock = 251;

		// Token: 0x04003AA0 RID: 15008
		public const ushort HayBlock = 252;

		// Token: 0x04003AA1 RID: 15009
		public const ushort SpookyWood = 253;

		// Token: 0x04003AA2 RID: 15010
		public const ushort Pumpkins = 254;

		// Token: 0x04003AA3 RID: 15011
		public const ushort AmethystGemsparkOff = 255;

		// Token: 0x04003AA4 RID: 15012
		public const ushort TopazGemsparkOff = 256;

		// Token: 0x04003AA5 RID: 15013
		public const ushort SapphireGemsparkOff = 257;

		// Token: 0x04003AA6 RID: 15014
		public const ushort EmeraldGemsparkOff = 258;

		// Token: 0x04003AA7 RID: 15015
		public const ushort RubyGemsparkOff = 259;

		// Token: 0x04003AA8 RID: 15016
		public const ushort DiamondGemsparkOff = 260;

		// Token: 0x04003AA9 RID: 15017
		public const ushort AmberGemsparkOff = 261;

		// Token: 0x04003AAA RID: 15018
		public const ushort AmethystGemspark = 262;

		// Token: 0x04003AAB RID: 15019
		public const ushort TopazGemspark = 263;

		// Token: 0x04003AAC RID: 15020
		public const ushort SapphireGemspark = 264;

		// Token: 0x04003AAD RID: 15021
		public const ushort EmeraldGemspark = 265;

		// Token: 0x04003AAE RID: 15022
		public const ushort RubyGemspark = 266;

		// Token: 0x04003AAF RID: 15023
		public const ushort DiamondGemspark = 267;

		// Token: 0x04003AB0 RID: 15024
		public const ushort AmberGemspark = 268;

		// Token: 0x04003AB1 RID: 15025
		public const ushort Womannequin = 269;

		// Token: 0x04003AB2 RID: 15026
		public const ushort FireflyinaBottle = 270;

		// Token: 0x04003AB3 RID: 15027
		public const ushort LightningBuginaBottle = 271;

		// Token: 0x04003AB4 RID: 15028
		public const ushort Cog = 272;

		// Token: 0x04003AB5 RID: 15029
		public const ushort StoneSlab = 273;

		// Token: 0x04003AB6 RID: 15030
		public const ushort SandStoneSlab = 274;

		// Token: 0x04003AB7 RID: 15031
		public const ushort BunnyCage = 275;

		// Token: 0x04003AB8 RID: 15032
		public const ushort SquirrelCage = 276;

		// Token: 0x04003AB9 RID: 15033
		public const ushort MallardDuckCage = 277;

		// Token: 0x04003ABA RID: 15034
		public const ushort DuckCage = 278;

		// Token: 0x04003ABB RID: 15035
		public const ushort BirdCage = 279;

		// Token: 0x04003ABC RID: 15036
		public const ushort BlueJay = 280;

		// Token: 0x04003ABD RID: 15037
		public const ushort CardinalCage = 281;

		// Token: 0x04003ABE RID: 15038
		public const ushort FishBowl = 282;

		// Token: 0x04003ABF RID: 15039
		public const ushort HeavyWorkBench = 283;

		// Token: 0x04003AC0 RID: 15040
		public const ushort CopperPlating = 284;

		// Token: 0x04003AC1 RID: 15041
		public const ushort SnailCage = 285;

		// Token: 0x04003AC2 RID: 15042
		public const ushort GlowingSnailCage = 286;

		// Token: 0x04003AC3 RID: 15043
		public const ushort AmmoBox = 287;

		// Token: 0x04003AC4 RID: 15044
		public const ushort MonarchButterflyJar = 288;

		// Token: 0x04003AC5 RID: 15045
		public const ushort PurpleEmperorButterflyJar = 289;

		// Token: 0x04003AC6 RID: 15046
		public const ushort RedAdmiralButterflyJar = 290;

		// Token: 0x04003AC7 RID: 15047
		public const ushort UlyssesButterflyJar = 291;

		// Token: 0x04003AC8 RID: 15048
		public const ushort SulphurButterflyJar = 292;

		// Token: 0x04003AC9 RID: 15049
		public const ushort TreeNymphButterflyJar = 293;

		// Token: 0x04003ACA RID: 15050
		public const ushort ZebraSwallowtailButterflyJar = 294;

		// Token: 0x04003ACB RID: 15051
		public const ushort JuliaButterflyJar = 295;

		// Token: 0x04003ACC RID: 15052
		public const ushort ScorpionCage = 296;

		// Token: 0x04003ACD RID: 15053
		public const ushort BlackScorpionCage = 297;

		// Token: 0x04003ACE RID: 15054
		public const ushort FrogCage = 298;

		// Token: 0x04003ACF RID: 15055
		public const ushort MouseCage = 299;

		// Token: 0x04003AD0 RID: 15056
		public const ushort BoneWelder = 300;

		// Token: 0x04003AD1 RID: 15057
		public const ushort FleshCloningVat = 301;

		// Token: 0x04003AD2 RID: 15058
		public const ushort GlassKiln = 302;

		// Token: 0x04003AD3 RID: 15059
		public const ushort LihzahrdFurnace = 303;

		// Token: 0x04003AD4 RID: 15060
		public const ushort LivingLoom = 304;

		// Token: 0x04003AD5 RID: 15061
		public const ushort SkyMill = 305;

		// Token: 0x04003AD6 RID: 15062
		public const ushort IceMachine = 306;

		// Token: 0x04003AD7 RID: 15063
		public const ushort SteampunkBoiler = 307;

		// Token: 0x04003AD8 RID: 15064
		public const ushort HoneyDispenser = 308;

		// Token: 0x04003AD9 RID: 15065
		public const ushort PenguinCage = 309;

		// Token: 0x04003ADA RID: 15066
		public const ushort WormCage = 310;

		// Token: 0x04003ADB RID: 15067
		public const ushort DynastyWood = 311;

		// Token: 0x04003ADC RID: 15068
		public const ushort RedDynastyShingles = 312;

		// Token: 0x04003ADD RID: 15069
		public const ushort BlueDynastyShingles = 313;

		// Token: 0x04003ADE RID: 15070
		public const ushort MinecartTrack = 314;

		// Token: 0x04003ADF RID: 15071
		public const ushort Coralstone = 315;

		// Token: 0x04003AE0 RID: 15072
		public const ushort BlueJellyfishBowl = 316;

		// Token: 0x04003AE1 RID: 15073
		public const ushort GreenJellyfishBowl = 317;

		// Token: 0x04003AE2 RID: 15074
		public const ushort PinkJellyfishBowl = 318;

		// Token: 0x04003AE3 RID: 15075
		public const ushort ShipInABottle = 319;

		// Token: 0x04003AE4 RID: 15076
		public const ushort SeaweedPlanter = 320;

		// Token: 0x04003AE5 RID: 15077
		public const ushort BorealWood = 321;

		// Token: 0x04003AE6 RID: 15078
		public const ushort PalmWood = 322;

		// Token: 0x04003AE7 RID: 15079
		public const ushort PalmTree = 323;

		// Token: 0x04003AE8 RID: 15080
		public const ushort BeachPiles = 324;

		// Token: 0x04003AE9 RID: 15081
		public const ushort TinPlating = 325;

		// Token: 0x04003AEA RID: 15082
		public const ushort Waterfall = 326;

		// Token: 0x04003AEB RID: 15083
		public const ushort Lavafall = 327;

		// Token: 0x04003AEC RID: 15084
		public const ushort Confetti = 328;

		// Token: 0x04003AED RID: 15085
		public const ushort ConfettiBlack = 329;

		// Token: 0x04003AEE RID: 15086
		public const ushort CopperCoinPile = 330;

		// Token: 0x04003AEF RID: 15087
		public const ushort SilverCoinPile = 331;

		// Token: 0x04003AF0 RID: 15088
		public const ushort GoldCoinPile = 332;

		// Token: 0x04003AF1 RID: 15089
		public const ushort PlatinumCoinPile = 333;

		// Token: 0x04003AF2 RID: 15090
		public const ushort WeaponsRack = 334;

		// Token: 0x04003AF3 RID: 15091
		public const ushort FireworksBox = 335;

		// Token: 0x04003AF4 RID: 15092
		public const ushort LivingFire = 336;

		// Token: 0x04003AF5 RID: 15093
		public const ushort AlphabetStatues = 337;

		// Token: 0x04003AF6 RID: 15094
		public const ushort FireworkFountain = 338;

		// Token: 0x04003AF7 RID: 15095
		public const ushort GrasshopperCage = 339;

		// Token: 0x04003AF8 RID: 15096
		public const ushort LivingCursedFire = 340;

		// Token: 0x04003AF9 RID: 15097
		public const ushort LivingDemonFire = 341;

		// Token: 0x04003AFA RID: 15098
		public const ushort LivingFrostFire = 342;

		// Token: 0x04003AFB RID: 15099
		public const ushort LivingIchor = 343;

		// Token: 0x04003AFC RID: 15100
		public const ushort LivingUltrabrightFire = 344;

		// Token: 0x04003AFD RID: 15101
		public const ushort Honeyfall = 345;

		// Token: 0x04003AFE RID: 15102
		public const ushort ChlorophyteBrick = 346;

		// Token: 0x04003AFF RID: 15103
		public const ushort CrimtaneBrick = 347;

		// Token: 0x04003B00 RID: 15104
		public const ushort ShroomitePlating = 348;

		// Token: 0x04003B01 RID: 15105
		public const ushort MushroomStatue = 349;

		// Token: 0x04003B02 RID: 15106
		public const ushort MartianConduitPlating = 350;

		// Token: 0x04003B03 RID: 15107
		public const ushort ChimneySmoke = 351;

		// Token: 0x04003B04 RID: 15108
		public const ushort CrimtaneThorns = 352;

		// Token: 0x04003B05 RID: 15109
		public const ushort VineRope = 353;

		// Token: 0x04003B06 RID: 15110
		public const ushort BewitchingTable = 354;

		// Token: 0x04003B07 RID: 15111
		public const ushort AlchemyTable = 355;

		// Token: 0x04003B08 RID: 15112
		public const ushort Sundial = 356;

		// Token: 0x04003B09 RID: 15113
		public const ushort MarbleBlock = 357;

		// Token: 0x04003B0A RID: 15114
		public const ushort GoldBirdCage = 358;

		// Token: 0x04003B0B RID: 15115
		public const ushort GoldBunnyCage = 359;

		// Token: 0x04003B0C RID: 15116
		public const ushort GoldButterflyCage = 360;

		// Token: 0x04003B0D RID: 15117
		public const ushort GoldFrogCage = 361;

		// Token: 0x04003B0E RID: 15118
		public const ushort GoldGrasshopperCage = 362;

		// Token: 0x04003B0F RID: 15119
		public const ushort GoldMouseCage = 363;

		// Token: 0x04003B10 RID: 15120
		public const ushort GoldWormCage = 364;

		// Token: 0x04003B11 RID: 15121
		public const ushort SilkRope = 365;

		// Token: 0x04003B12 RID: 15122
		public const ushort WebRope = 366;

		// Token: 0x04003B13 RID: 15123
		public const ushort Marble = 367;

		// Token: 0x04003B14 RID: 15124
		public const ushort Granite = 368;

		// Token: 0x04003B15 RID: 15125
		public const ushort GraniteBlock = 369;

		// Token: 0x04003B16 RID: 15126
		public const ushort MeteoriteBrick = 370;

		// Token: 0x04003B17 RID: 15127
		public const ushort PinkSlimeBlock = 371;

		// Token: 0x04003B18 RID: 15128
		public const ushort PeaceCandle = 372;

		// Token: 0x04003B19 RID: 15129
		public const ushort WaterDrip = 373;

		// Token: 0x04003B1A RID: 15130
		public const ushort LavaDrip = 374;

		// Token: 0x04003B1B RID: 15131
		public const ushort HoneyDrip = 375;

		// Token: 0x04003B1C RID: 15132
		public const ushort FishingCrate = 376;

		// Token: 0x04003B1D RID: 15133
		public const ushort SharpeningStation = 377;

		// Token: 0x04003B1E RID: 15134
		public const ushort TargetDummy = 378;

		// Token: 0x04003B1F RID: 15135
		public const ushort Bubble = 379;

		// Token: 0x04003B20 RID: 15136
		public const ushort PlanterBox = 380;

		// Token: 0x04003B21 RID: 15137
		public const ushort LavaMoss = 381;

		// Token: 0x04003B22 RID: 15138
		public const ushort VineFlowers = 382;

		// Token: 0x04003B23 RID: 15139
		public const ushort LivingMahogany = 383;

		// Token: 0x04003B24 RID: 15140
		public const ushort LivingMahoganyLeaves = 384;

		// Token: 0x04003B25 RID: 15141
		public const ushort CrystalBlock = 385;

		// Token: 0x04003B26 RID: 15142
		public const ushort TrapdoorOpen = 386;

		// Token: 0x04003B27 RID: 15143
		public const ushort TrapdoorClosed = 387;

		// Token: 0x04003B28 RID: 15144
		public const ushort TallGateClosed = 388;

		// Token: 0x04003B29 RID: 15145
		public const ushort TallGateOpen = 389;

		// Token: 0x04003B2A RID: 15146
		public const ushort LavaLamp = 390;

		// Token: 0x04003B2B RID: 15147
		public const ushort CageEnchantedNightcrawler = 391;

		// Token: 0x04003B2C RID: 15148
		public const ushort CageBuggy = 392;

		// Token: 0x04003B2D RID: 15149
		public const ushort CageGrubby = 393;

		// Token: 0x04003B2E RID: 15150
		public const ushort CageSluggy = 394;

		// Token: 0x04003B2F RID: 15151
		public const ushort ItemFrame = 395;

		// Token: 0x04003B30 RID: 15152
		public const ushort Sandstone = 396;

		// Token: 0x04003B31 RID: 15153
		public const ushort HardenedSand = 397;

		// Token: 0x04003B32 RID: 15154
		public const ushort CorruptHardenedSand = 398;

		// Token: 0x04003B33 RID: 15155
		public const ushort CrimsonHardenedSand = 399;

		// Token: 0x04003B34 RID: 15156
		public const ushort CorruptSandstone = 400;

		// Token: 0x04003B35 RID: 15157
		public const ushort CrimsonSandstone = 401;

		// Token: 0x04003B36 RID: 15158
		public const ushort HallowHardenedSand = 402;

		// Token: 0x04003B37 RID: 15159
		public const ushort HallowSandstone = 403;

		// Token: 0x04003B38 RID: 15160
		public const ushort DesertFossil = 404;

		// Token: 0x04003B39 RID: 15161
		public const ushort Fireplace = 405;

		// Token: 0x04003B3A RID: 15162
		public const ushort Chimney = 406;

		// Token: 0x04003B3B RID: 15163
		public const ushort FossilOre = 407;

		// Token: 0x04003B3C RID: 15164
		public const ushort LunarOre = 408;

		// Token: 0x04003B3D RID: 15165
		public const ushort LunarBrick = 409;

		// Token: 0x04003B3E RID: 15166
		public const ushort LunarMonolith = 410;

		// Token: 0x04003B3F RID: 15167
		public const ushort Detonator = 411;

		// Token: 0x04003B40 RID: 15168
		public const ushort LunarCraftingStation = 412;

		// Token: 0x04003B41 RID: 15169
		public const ushort SquirrelOrangeCage = 413;

		// Token: 0x04003B42 RID: 15170
		public const ushort SquirrelGoldCage = 414;

		// Token: 0x04003B43 RID: 15171
		public const ushort LunarBlockSolar = 415;

		// Token: 0x04003B44 RID: 15172
		public const ushort LunarBlockVortex = 416;

		// Token: 0x04003B45 RID: 15173
		public const ushort LunarBlockNebula = 417;

		// Token: 0x04003B46 RID: 15174
		public const ushort LunarBlockStardust = 418;

		// Token: 0x04003B47 RID: 15175
		public const ushort LogicGateLamp = 419;

		// Token: 0x04003B48 RID: 15176
		public const ushort LogicGate = 420;

		// Token: 0x04003B49 RID: 15177
		public const ushort ConveyorBeltLeft = 421;

		// Token: 0x04003B4A RID: 15178
		public const ushort ConveyorBeltRight = 422;

		// Token: 0x04003B4B RID: 15179
		public const ushort LogicSensor = 423;

		// Token: 0x04003B4C RID: 15180
		public const ushort WirePipe = 424;

		// Token: 0x04003B4D RID: 15181
		public const ushort AnnouncementBox = 425;

		// Token: 0x04003B4E RID: 15182
		public const ushort TeamBlockRed = 426;

		// Token: 0x04003B4F RID: 15183
		public const ushort TeamBlockRedPlatform = 427;

		// Token: 0x04003B50 RID: 15184
		public const ushort WeightedPressurePlate = 428;

		// Token: 0x04003B51 RID: 15185
		public const ushort WireBulb = 429;

		// Token: 0x04003B52 RID: 15186
		public const ushort TeamBlockGreen = 430;

		// Token: 0x04003B53 RID: 15187
		public const ushort TeamBlockBlue = 431;

		// Token: 0x04003B54 RID: 15188
		public const ushort TeamBlockYellow = 432;

		// Token: 0x04003B55 RID: 15189
		public const ushort TeamBlockPink = 433;

		// Token: 0x04003B56 RID: 15190
		public const ushort TeamBlockWhite = 434;

		// Token: 0x04003B57 RID: 15191
		public const ushort TeamBlockGreenPlatform = 435;

		// Token: 0x04003B58 RID: 15192
		public const ushort TeamBlockBluePlatform = 436;

		// Token: 0x04003B59 RID: 15193
		public const ushort TeamBlockYellowPlatform = 437;

		// Token: 0x04003B5A RID: 15194
		public const ushort TeamBlockPinkPlatform = 438;

		// Token: 0x04003B5B RID: 15195
		public const ushort TeamBlockWhitePlatform = 439;

		// Token: 0x04003B5C RID: 15196
		public const ushort GemLocks = 440;

		// Token: 0x04003B5D RID: 15197
		public const ushort FakeContainers = 441;

		// Token: 0x04003B5E RID: 15198
		public const ushort ProjectilePressurePad = 442;

		// Token: 0x04003B5F RID: 15199
		public const ushort GeyserTrap = 443;

		// Token: 0x04003B60 RID: 15200
		public const ushort BeeHive = 444;

		// Token: 0x04003B61 RID: 15201
		public const ushort PixelBox = 445;

		// Token: 0x04003B62 RID: 15202
		public const ushort SillyBalloonPink = 446;

		// Token: 0x04003B63 RID: 15203
		public const ushort SillyBalloonPurple = 447;

		// Token: 0x04003B64 RID: 15204
		public const ushort SillyBalloonGreen = 448;

		// Token: 0x04003B65 RID: 15205
		public const ushort SillyStreamerBlue = 449;

		// Token: 0x04003B66 RID: 15206
		public const ushort SillyStreamerGreen = 450;

		// Token: 0x04003B67 RID: 15207
		public const ushort SillyStreamerPink = 451;

		// Token: 0x04003B68 RID: 15208
		public const ushort SillyBalloonMachine = 452;

		// Token: 0x04003B69 RID: 15209
		public const ushort SillyBalloonTile = 453;

		// Token: 0x04003B6A RID: 15210
		public const ushort Pigronata = 454;

		// Token: 0x04003B6B RID: 15211
		public const ushort PartyMonolith = 455;

		// Token: 0x04003B6C RID: 15212
		public const ushort PartyBundleOfBalloonTile = 456;

		// Token: 0x04003B6D RID: 15213
		public const ushort PartyPresent = 457;

		// Token: 0x04003B6E RID: 15214
		public const ushort SandFallBlock = 458;

		// Token: 0x04003B6F RID: 15215
		public const ushort SnowFallBlock = 459;

		// Token: 0x04003B70 RID: 15216
		public const ushort SnowCloud = 460;

		// Token: 0x04003B71 RID: 15217
		public const ushort SandDrip = 461;

		// Token: 0x04003B72 RID: 15218
		public const ushort DjinnLamp = 462;

		// Token: 0x04003B73 RID: 15219
		public const ushort DefendersForge = 463;

		// Token: 0x04003B74 RID: 15220
		public const ushort WarTable = 464;

		// Token: 0x04003B75 RID: 15221
		public const ushort WarTableBanner = 465;

		// Token: 0x04003B76 RID: 15222
		public const ushort ElderCrystalStand = 466;

		// Token: 0x04003B77 RID: 15223
		public const ushort Containers2 = 467;

		// Token: 0x04003B78 RID: 15224
		public const ushort FakeContainers2 = 468;

		// Token: 0x04003B79 RID: 15225
		public const ushort Tables2 = 469;

		// Token: 0x04003B7A RID: 15226
		public const ushort Count = 470;

		// Token: 0x0200037D RID: 893
		public static class Sets
		{
			// Token: 0x04003B7B RID: 15227
			public static SetFactory Factory = new SetFactory(470);

			// Token: 0x04003B7C RID: 15228
			public static bool[] Platforms = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				19,
				427,
				435,
				436,
				437,
				438,
				439
			});

			// Token: 0x04003B7D RID: 15229
			public static bool[] DrawsWalls = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				10,
				54,
				138,
				388,
				191,
				137,
				328,
				162,
				387,
				48,
				232,
				127,
				459
			});

			// Token: 0x04003B7E RID: 15230
			public static ushort[] GemsparkFramingTypes = TileID.Sets.Factory.CreateUshortSet(0, new ushort[]
			{
				265,
				265,
				258,
				258,
				264,
				264,
				257,
				257,
				267,
				267,
				260,
				260,
				266,
				266,
				259,
				259,
				263,
				263,
				256,
				256,
				262,
				262,
				255,
				255,
				268,
				268,
				261,
				261,
				385,
				385,
				446,
				446,
				447,
				447,
				448,
				448
			});

			// Token: 0x04003B7F RID: 15231
			public static bool[] TeamTiles = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				426,
				430,
				431,
				432,
				433,
				434,
				427,
				435,
				436,
				437,
				438,
				439
			});

			// Token: 0x04003B80 RID: 15232
			public static int[] ConveyorDirection = TileID.Sets.Factory.CreateIntSet(0, new int[]
			{
				421,
				1,
				422,
				-1
			});

			// Token: 0x04003B81 RID: 15233
			public static bool[] HasSlopeFrames = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				421,
				422
			});

			// Token: 0x04003B82 RID: 15234
			public static bool[] TileInteractRead = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				55,
				85,
				425
			});

			// Token: 0x04003B83 RID: 15235
			public static bool[] HasOutlines = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				10,
				11,
				21,
				29,
				55,
				79,
				85,
				88,
				97,
				104,
				125,
				132,
				136,
				139,
				144,
				207,
				209,
				212,
				215,
				216,
				237,
				287,
				335,
				338,
				354,
				356,
				377,
				386,
				387,
				388,
				389,
				410,
				411,
				425,
				441,
				455,
				463,
				467,
				468
			});

			// Token: 0x04003B84 RID: 15236
			public static bool[] AllTiles = TileID.Sets.Factory.CreateBoolSet(true, new int[0]);

			// Token: 0x04003B85 RID: 15237
			public static bool[] Stone = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				1,
				117,
				25,
				203
			});

			// Token: 0x04003B86 RID: 15238
			public static bool[] Grass = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				2,
				23,
				109,
				199
			});

			// Token: 0x04003B87 RID: 15239
			public static bool[] Mud = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				59
			});

			// Token: 0x04003B88 RID: 15240
			public static bool[] Snow = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				147
			});

			// Token: 0x04003B89 RID: 15241
			public static bool[] Ices = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				161,
				200,
				163,
				164
			});

			// Token: 0x04003B8A RID: 15242
			public static bool[] IcesSlush = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				161,
				200,
				163,
				164,
				224
			});

			// Token: 0x04003B8B RID: 15243
			public static bool[] IcesSnow = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				161,
				200,
				163,
				164,
				147
			});

			// Token: 0x04003B8C RID: 15244
			public static bool[] GrassSpecial = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				70,
				60
			});

			// Token: 0x04003B8D RID: 15245
			public static bool[] JungleSpecial = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				226,
				225,
				211
			});

			// Token: 0x04003B8E RID: 15246
			public static bool[] HellSpecial = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				58,
				76,
				75
			});

			// Token: 0x04003B8F RID: 15247
			public static bool[] Leaves = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				384,
				192
			});

			// Token: 0x04003B90 RID: 15248
			public static bool[] GeneralPlacementTiles = TileID.Sets.Factory.CreateBoolSet(true, new int[]
			{
				225,
				41,
				43,
				44,
				226,
				203,
				112,
				25,
				70,
				151,
				21,
				31,
				467,
				12
			});

			// Token: 0x04003B91 RID: 15249
			public static bool[] BasicChest = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				21,
				467
			});

			// Token: 0x04003B92 RID: 15250
			public static bool[] BasicChestFake = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				441,
				468
			});

			// Token: 0x04003B93 RID: 15251
			public static bool[] CanBeClearedDuringGeneration = TileID.Sets.Factory.CreateBoolSet(true, new int[]
			{
				396,
				400,
				401,
				397,
				398,
				399,
				404,
				368,
				367
			});

			// Token: 0x04003B94 RID: 15252
			public static bool[] CanBeClearedDuringOreRunner = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				0,
				1,
				23,
				25,
				40,
				53,
				57,
				59,
				60,
				70,
				109,
				112,
				116,
				117,
				147,
				161,
				163,
				164,
				199,
				200,
				203,
				234
			});

			// Token: 0x04003B95 RID: 15253
			public static bool[] Corrupt = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				23,
				25,
				112,
				163,
				398,
				400
			});

			// Token: 0x04003B96 RID: 15254
			public static bool[] Hallow = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				109,
				117,
				116,
				164,
				402,
				403,
				115
			});

			// Token: 0x04003B97 RID: 15255
			public static bool[] Crimson = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				199,
				203,
				234,
				200,
				399,
				401,
				205
			});

			// Token: 0x04003B98 RID: 15256
			public static bool[] BlocksStairs = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				386,
				387,
				54
			});

			// Token: 0x04003B99 RID: 15257
			public static bool[] BlocksStairsAbove = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				386,
				387
			});

			// Token: 0x04003B9A RID: 15258
			public static bool[] NotReallySolid = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				387,
				388,
				10
			});

			// Token: 0x04003B9B RID: 15259
			public static bool[] NeedsGrassFraming = TileID.Sets.Factory.CreateBoolSet(new int[0]);

			// Token: 0x04003B9C RID: 15260
			public static int[] NeedsGrassFramingDirt = TileID.Sets.Factory.CreateIntSet(0, new int[0]);

			// Token: 0x04003B9D RID: 15261
			public static bool[] ChecksForMerge = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				0,
				2,
				60,
				70,
				199,
				109,
				57,
				58,
				75,
				76,
				147,
				161,
				164,
				163,
				200,
				162,
				189,
				196,
				224,
				191,
				383,
				211,
				225,
				59,
				226,
				396,
				397,
				398,
				399,
				402,
				400,
				401,
				403,
				404,
				234,
				112,
				407
			});

			// Token: 0x04003B9E RID: 15262
			public static bool[] FramesOnKillWall = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				440,
				240,
				241,
				242,
				245,
				246,
				4,
				136,
				334,
				132,
				55,
				395,
				425,
				440
			});

			// Token: 0x04003B9F RID: 15263
			public static bool[] AvoidedByNPCs = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				21,
				467,
				55,
				85,
				395,
				88,
				463,
				334,
				29,
				97,
				99,
				356,
				425,
				440,
				209,
				441,
				468
			});

			// Token: 0x04003BA0 RID: 15264
			public static bool[] InteractibleByNPCs = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				17,
				77,
				133,
				12,
				26,
				35,
				36,
				55,
				395,
				21,
				467,
				29,
				97,
				88,
				99,
				463,
				33,
				372,
				174,
				49,
				100,
				173,
				78,
				79,
				94,
				96,
				101,
				50,
				103,
				282,
				106,
				114,
				125,
				171,
				172,
				207,
				215,
				220,
				219,
				244,
				228,
				237,
				247,
				128,
				269,
				354,
				355,
				377,
				287,
				378,
				390,
				302,
				405,
				406,
				411,
				425,
				209,
				441,
				468,
				452,
				454,
				455,
				457,
				462
			});

			// Token: 0x04003BA1 RID: 15265
			public static bool[] HousingWalls = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				11,
				389,
				386
			});

			// Token: 0x04003BA2 RID: 15266
			public static bool[] BreakableWhenPlacing = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				324,
				186,
				187,
				185,
				165
			});

			// Token: 0x04003BA3 RID: 15267
			public static int[] TouchDamageVines = TileID.Sets.Factory.CreateIntSet(0, new int[]
			{
				32,
				10,
				69,
				17,
				80,
				6,
				352,
				10
			});

			// Token: 0x04003BA4 RID: 15268
			public static int[] TouchDamageSands = TileID.Sets.Factory.CreateIntSet(0, new int[]
			{
				53,
				15,
				112,
				15,
				116,
				15,
				123,
				15,
				224,
				15,
				234,
				15,
				57,
				15,
				69,
				15
			});

			// Token: 0x04003BA5 RID: 15269
			public static int[] TouchDamageHot = TileID.Sets.Factory.CreateIntSet(0, new int[]
			{
				37,
				20,
				58,
				20,
				76,
				20
			});

			// Token: 0x04003BA6 RID: 15270
			public static int[] TouchDamageOther = TileID.Sets.Factory.CreateIntSet(0, new int[]
			{
				48,
				40,
				232,
				60
			});

			// Token: 0x04003BA7 RID: 15271
			public static bool[] Falling = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				53,
				234,
				112,
				116,
				224,
				123
			});

			// Token: 0x04003BA8 RID: 15272
			public static bool[] Ore = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				7,
				166,
				6,
				167,
				9,
				168,
				8,
				169,
				22,
				204,
				37,
				58,
				107,
				221,
				108,
				222,
				111,
				223,
				211
			});

			// Token: 0x04003BA9 RID: 15273
			public static bool[] ForceObsidianKill = TileID.Sets.Factory.CreateBoolSet(new int[]
			{
				21,
				467,
				88
			});

			// Token: 0x0200037E RID: 894
			public static class Conversion
			{
				// Token: 0x04003BAA RID: 15274
				public static bool[] Grass = TileID.Sets.Factory.CreateBoolSet(new int[]
				{
					2,
					23,
					60,
					199,
					109
				});

				// Token: 0x04003BAB RID: 15275
				public static bool[] Stone = TileID.Sets.Factory.CreateBoolSet(new int[]
				{
					1,
					25,
					117,
					203
				});

				// Token: 0x04003BAC RID: 15276
				public static bool[] Ice = TileID.Sets.Factory.CreateBoolSet(new int[]
				{
					161,
					163,
					164,
					200
				});

				// Token: 0x04003BAD RID: 15277
				public static bool[] Sand = TileID.Sets.Factory.CreateBoolSet(new int[]
				{
					53,
					112,
					116,
					234
				});

				// Token: 0x04003BAE RID: 15278
				public static bool[] HardenedSand = TileID.Sets.Factory.CreateBoolSet(new int[]
				{
					397,
					398,
					402,
					399
				});

				// Token: 0x04003BAF RID: 15279
				public static bool[] Sandstone = TileID.Sets.Factory.CreateBoolSet(new int[]
				{
					396,
					400,
					403,
					401
				});

				// Token: 0x04003BB0 RID: 15280
				public static bool[] Thorn = TileID.Sets.Factory.CreateBoolSet(new int[]
				{
					32,
					352,
					69
				});

				// Token: 0x04003BB1 RID: 15281
				public static bool[] Moss = TileID.Sets.Factory.CreateBoolSet(new int[]
				{
					182,
					180,
					179,
					381,
					183,
					181
				});
			}

			// Token: 0x0200037F RID: 895
			public static class ForAdvancedCollision
			{
				// Token: 0x04003BB2 RID: 15282
				public static bool[] ForSandshark = TileID.Sets.Factory.CreateBoolSet(new int[]
				{
					397,
					398,
					402,
					399,
					396,
					400,
					403,
					401,
					53,
					112,
					116,
					234,
					407,
					404
				});
			}

			// Token: 0x02000380 RID: 896
			public static class RoomNeeds
			{
				// Token: 0x04003BB3 RID: 15283
				public static int[] CountsAsChair = new int[]
				{
					15,
					79,
					89,
					102
				};

				// Token: 0x04003BB4 RID: 15284
				public static int[] CountsAsTable = new int[]
				{
					14,
					18,
					87,
					88,
					90,
					101,
					354,
					355,
					464,
					469
				};

				// Token: 0x04003BB5 RID: 15285
				public static int[] CountsAsTorch = new int[]
				{
					4,
					33,
					34,
					35,
					42,
					49,
					93,
					95,
					98,
					100,
					149,
					173,
					174,
					270,
					271,
					316,
					317,
					318,
					372,
					405
				};

				// Token: 0x04003BB6 RID: 15286
				public static int[] CountsAsDoor = new int[]
				{
					10,
					11,
					19,
					387,
					386,
					388,
					389,
					436,
					435,
					438,
					427,
					439,
					437
				};
			}
		}
	}
}
